Monday, October 22, 2018

Random: Slack App Engineer Discovers Way To Load Conversations Into A 1995 SNES Game

Using the Satallaview.

Back in 1995, Nintendo released a satellite modem peripheral for the Super Famicom in Japan called the Satellaview, allowing the console to receive data transmissions at any given time. Bundled with this peripheral was a game called BS-X: The Story of The Town Whose Name Was Stolen, and sure enough, Nintendo sent magical waves of data to the game through the ether every day for five years.

Naturally, this game operated very differently to the titles usually found on a gaming console at the time, with regular updates and in-game changes being possible through these data transmissions, rather than simply already having all of the content on the cartridge (think of it as a very early exploration into modern-day game patching). As an experiment, Bertrand Fan - an engineer working for collaboration tool Slack - wanted to see if he could make the app communicate with the game today, essentially making his own text appear inside the SNES title.

Read the full article on nintendolife.com



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https://ift.tt/eA8V8J October 22, 2018 at 04:30PM https://ift.tt/1licIau

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