Monday, November 26, 2018

Review: Nidhogg 2 - Crazy Couch-Play Combat Slightly Sullied By Poor Solo And Online Features

Absurdity at its finest.

Fighting games have historically had a high barrier to entry, with new players having to face hours of getting their butt kicked before finally getting the muscle memory required to master the complex controls and inputs. Nidhogg – if it can even be considered a fighting game – changed that when it launched in 2014, with simple visuals and an even simpler control scheme making it a couch multiplayer favourite that players of all skill levels could easily get into. Though Nidhogg has yet to appear on the eShop, Nidhogg 2 has now made its debut on the Switch, bringing Nintendo players a more visually-polished and mechanically advanced take on the indie hit. Though it’s not perfect by any means, this is some of the best competitive local multiplayer on the platform; it’s dumb, weird fun that everyone can enjoy.

The premise of Nidhogg is exceedingly simple; you and an opponent duel with each other for the honour of being sacrificed to the mighty Níðhöggr worm, and the victor is decided by whoever makes it to the furthest end of their opponent’s side first. You primarily fight each other with thin fencing swords, and a single strike is enough to swiftly escort your opponent to the gates of Valhalla. The felled fighter will respawn after about three seconds, but during that wait time, the survivor can make an unopposed, mad dash for the end of their opponent’s side of the arena. In a sense, it’s like a reverse game of tug-of-war; victory is constantly and painstakingly swapping between sides as each participant gains a temporary advantage.

Read the full article on nintendolife.com



from Nintendo Life | Latest Updates https://ift.tt/2SbCTlC
https://ift.tt/eA8V8J November 26, 2018 at 04:15PM https://ift.tt/1licIau

No comments:

Post a Comment