Monday, December 17, 2018

Review: Firewatch - There's No Smoke Without Fire In This Essential Indie Hit

If you go down to the woods today….

During the early days of Firewatch’s development, Washington-based indie studio Campo Santo made a point of speaking to real fire lookouts to get a sense of what it’s like to be stationed for months on the end, deep in a North American forest. “Why would you make a game out of this job?” some of their interviewees would say. “It’s the most boring job in the world.” And yet, despite that rather eye-opening reality check, the studio went away and created one of the most memorable games of this current generation.

Released back in 2016, Firewatch is many things – tense, intriguing, charming and a little frustrating – but it’s never, ever boring. It’s a walking simulator and proud of it, but it tells a very specific story about a very specific person as they attempt to cope with the heartbreaking truths that are defining their very specific life. It’s heartfelt, silly, unsettling and beguiling all in the space of its roughly six hours of story. It’s not perfect, and there are some noticeable technical sacrifices to justify its existence on Switch, but it’s no less essential.

Read the full article on nintendolife.com



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https://ift.tt/eA8V8J December 17, 2018 at 07:00PM https://ift.tt/1licIau

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