Get crown on it.
Following last year’s Kingdom: New Lands on Switch, side-scrolling resource management game Kingdom Two Crowns (no colon this time) is a conscious effort to streamline the roguelike and make it, well, a little less like Rogue. In this third entry in the series from developer Noio – now partnering with Coatsink – losing your crown to the encroaching ‘Greed’ (thieving grubblies that assault your camp from both sides) still ends your reign, but now an heir will take the throne (or more accurately, the saddle) to rebuild the kingdom from the remnants of the old. Your defensive towers remain intact; a great help as you repair barricades. As a concession to accessibility, it’s a successful change in a game which otherwise builds only modestly on what’s gone before.
Beginning life as an expansion of New Lands, there’s much about Two Crowns which is similar, if not identical to its predecessor; you still control a Medieval monarch on horseback directing construction and defence of a 2D settlement along an expansive, procedurally-generated shoreline. You still hold ‘A’ to spend coins as minions cut down trees, erect and upgrade defensives or construct farms on irrigated land. Your archers still attend the Clancy Wiggum School of Marksmanship – seriously, they’re spectacularly rubbish shots and you’ll need a group of at least three to guarantee hitting attackers who materialise once the sun goes down.
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https://ift.tt/eA8V8J December 13, 2018 at 11:30PM https://ift.tt/1licIau
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