Friday, January 11, 2019

Review: Double Cross - An Enjoyable But Sadly Unmemorable Mega Man Clone

Sophomore slump.

Back in darker times for Nintendo during the lifetime of the Wii U, the eShop was characterized by enormous content droughts where few worthwhile games were popping up between the major first-party releases. This opened plenty of space, however, for previously unknown indies to get a larger share of the spotlight, giving their releases the opportunity to generate a cult following. One of these successes was 13AM Games’ Runbow, a fun competitive platformer that featured a memorable colour-switching mechanic. Now, 13AM has produced its follow up, Double Cross, which drops the multiplayer focus in favour of a single-player platforming experience that pulls from a variety of genres for its inspiration. The final product, however, doesn’t quite live up to expectations, offering up a decent but flawed experience that falls short of greatness.

Double Cross follows the story of Zahra Sinclair, a peppy, Shantae-esque agent working for R.I.F.T. (Regulators of Interdimensional Frontiers and Technology), a sort of governmental organization that maintains order across the multiverse. After another routine day on the job, R.I.F.T. headquarters are attacked by a mysterious terrorist called “Suspect X” and it’s soon after revealed that the attack was orchestrated by somebody within the organization. Not entirely sure who to trust, Zahra sets out on a mission to learn the truth, while also neutralizing the unrest and conflicts in the dimensions she visits.

Read the full article on nintendolife.com



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