Three's company.
With so many games styled as ‘2D Metroidvania platformers’, any title hoping to make even the smallest of impact these days needs a USP that really makes it stand out from the crowd. A striking art style. An engaging and original story. New and innovative mechanics. Just something. Sadly, just being a decent and enjoyable addition to the genre often isn’t enough to avoid disappearing into the rapidly-expanding eShop void.
This is the problem Omega Strike is constantly struggling with. It’s a game that’s been made just fine. The soundtrack pops with the kind of wistful chiptune vibe that instantly gets your feet tapping, its retro-esque visuals doff the cap firmly at the likes of Metal Slug and the platforming and shooting bits jump and shoot just as they should. The problem is, all those well-made bits are lacking that vital spark that elevates the game above the competition.
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https://ift.tt/eA8V8J January 02, 2019 at 05:30PM http://bit.ly/1licIau
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