Clubbed to death.
Super Hero Fight Club: Reloaded knows exactly what it is. With tongue ready to burst from cheek, it happily pastiches all manner of popular characters from games, TV and film while slathering it all in enough neon and ’80s-style synth to make Nicolas Winding Refn green with envy. But beneath the satirical exterior lies a solo and multiplayer that’s far more substantial than its jokey wrapping suggests.
Free of any need for story or unnecessary narrative, the premise is simple. A roster of 17 fighters will face off on a pixel art 2D plane. To win, you need to strike your opponent or claim victory when they stray into one of the many hazards affixed to its 61 single-screen maps. Sounds easy, right? Well, your chosen character is suspended in the air, so you’ll need to use momentum and inertia to dodge attacks and line yourself up for that killing blow.
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