Sunday, February 3, 2019

Feature: Playing God: How Peter Molyneux Hooked Japan With Populous

"One of the things I really wanted was a Japanese toilet".

When the Super Famicom hit Japanese store shelves at the end of 1990, it was accompanied by a host of particularly strong titles that did a superb job of communicating the power and versatility of Nintendo's new platform: Super Mario World, F-Zero, Pilotwings, Final Fight; these were arguably system-sellers that could walk effortlessly into any console launch lineup, but there was another title which, to some, may have seemed like the odd one out. Granted, Bullfrog's Populous had already become a critical and commercial smash hit in Europe and North America on the Amiga a year earlier, but how had a strategy game which was apparently so focused on western sensibilities managed to sneak its way into the Super Famicom's fledgling software library, a library which comprised almost entirely of Japanese-made action or adventure titles?

To get the full story of how this remarkable and groundbreaking game gripped Japan, it helps to get right back to the beginning and investigate its genesis. "It really all started with a person who I worked with at Bullfrog called Glenn Corpes, who had drawn some isometric blocks on screen," recalls the one and only Peter Molyneux OBE, the game's designer. Instantly gripped by the tantalising potential of the premise, Molyneux asked if he could play around with it. "I mocked-up this prototype where there was a landscape of isometric blocks and then I thought, what should I put on that landscape? I thought it would be fun to have little people." And thus, a legend was born.

Read the full article on nintendolife.com



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