Go away.
On paper, roguelike game design sounds like a fantastic idea. Most small developers don’t have access to the finances or resources of big studios, so it takes considerably more time to produce a quality, lengthy video game. The shortcut, then, is that smaller developers can utilize procedural generation to make a little bit go a lot further, and this can be used to fantastic effect as seen in games like Enter the Gungeon and Dead Cells.
Unfortunately, it can also be used as a crutch, causing developers to rely too heavily on the algorithms to make the game fun, instead of investing more effort into designing that fun for themselves. Away: Journey to the Unexpected, a new first-person roguelike action game, falls closer to this latter end of the spectrum, providing a short and occasionally confusing gameplay experience that fails to prove itself as being more than the sum of its parts.
Read the full article on nintendolife.com
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https://ift.tt/eA8V8J February 19, 2019 at 06:00PM https://ift.tt/1licIau
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