Shocking differences between versions on other platforms.
Anybody who's been playing video games for a few decades will probably recall draw distance 'fog' with a little nostalgia nowadays. The trick of disguising just how close to the player the game was drawing in objects by dousing the level in a thick mist was prevalent in the Nintendo 64 era, with a classic like Turok: Dinosaur Hunter being a typical example. Only this morning we were talking about the 'mist' used in Final Fantasy IX for the same reason.
With the power of modern consoles we thought these practices were in the past, but it seems the 'fog' has returned in a shocking fashion in the Switch version of Trials Rising. Below is a video by Chris Becker on Twitter from the beta version currently available to download for free. First the Switch version, followed by the same level in the Xbox One version:
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https://ift.tt/eA8V8J February 21, 2019 at 09:10PM https://ift.tt/1licIau
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