Monday, March 4, 2019

Some of World of Warcraft Classic's demo bugs were not bugs at all

Blizzard has confirmed that some of the issues reported by players during the World of Warcraft Classic demo were not, in fact, bugs, but are instead intentional mechanics that faithfully mimic how the game used to be fifteen years ago.

"Thank you to everyone who gave us so much feedback to work with, especially the community members who compiled lists of issues that people found with the demo," wrote community manager "Kaivax" in an update on the official forums (thanks, PC Gamer). "We've looked at everything that was reported, and want to share a few anecdotes with you so you can see how we're tackling these issues.

"Players reported that [the] Warlock demon summoning was broken - lots of players said that you shouldn't lose your current demon until the new one appears," Kaivax said. "We double-checked and in the original 1.12 WoW, and there, as soon as you started summoning a new demon, your existing demon disappeared. So the demo actually matched how the game played originally. There were a few other reports - such as "rare mobs do way less damage" and "Kobolds at Jangolode Mine run faster than walking speed when running away" - where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW."

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from Eurogamer.net https://ift.tt/2C1Dxwa
https://ift.tt/2GUSnJ2 March 03, 2019 at 04:37PM https://ift.tt/2CT6urR

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