Will Stadia work? Right now, I can't tell you. Google's game streaming service, revealed at the Game Developers' Conference this week, has the infrastructure might and engineering genius of the world's biggest tech company behind it. Early tests of the service and of last year's Project Stream prototype are encouraging; Google says it will be able to lower the 25-megabits-per-second connection requirement for Project Stream by the time of Stadia's launch later this year. That brings it within reach of the average UK home broadband connection - in theory. But until it's available at scale in the real world, in real households, with real internet usage patterns, we won't really know.
Will Stadia succeed? This, too, is impossible to answer on the information we have. We don't know how it will be priced or indeed what the business model will be. (Subscription, like Netflix? Purchase, like iTunes? Will there be any upfront cost beyond the controller - if you even need that?) Even more importantly, we hardly know about any games.The signing of id's Doom Eternal is the only indication we have of support from the majors, and one mysterious title from Q Games is the only exclusive we know about. It's not much to go on, but we can expect to hear more in the summer, presumably around E3 time.
What Google has managed to do is make cloud gaming's inevitable rise sound exciting. Stadia is, if nothing else, an entirely new vision for video games which upends their technology and makes them more accessible than ever before.
from Eurogamer.net https://ift.tt/2JpfAVP
https://ift.tt/2TmhAhs March 20, 2019 at 06:29PM https://ift.tt/2CT6urR
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