Tuesday, April 30, 2019

Hit 2D Game Shovel Knight... Is Really Hit 3D Game Shovel Knight

That sneaky third dimension was there all the time.

Undoubtedly one of the finest retro-flavoured 2D platformers of recent years (and there has been a lot of them), Shovel Knight has appeared on most platforms and quickly risen through the ranks, from his humble beginnings in Yacht Club Games' Kickstarter which led to his hugely successful debut (and its myriad expansions) and onwards to myriad cameos in games as diverse as Yooka-Laylee, Blaster Master Zero and Runner3. He's an amiibo, of course, and his appearance as an assist trophy in Super Smash Bros. Ultimate arguably cemented his legend in the video game canon. With all this success, there's been much speculation as to what's next for the hero. A 16-bit style adventure? 3D, even?

Well, it seems that Yacht Club has already got the latter covered, from a certain perspective at least. A new video from Boundary Break sheds some light on the 3D engine used by the developers to create the resolutely 2D Shovel Knight.

Read the full article on nintendolife.com



from Nintendo Life | Latest Updates http://bit.ly/2GQBTjQ
https://ift.tt/eA8V8J April 29, 2019 at 07:00PM http://bit.ly/1licIau

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