Sunday, May 12, 2019

Eternal Darkness director on how 9/11 delayed the game and caused the story to be rewritten

Nintendo and Silicon Knights’ GameCube title Eternal Darkness went through an interesting development cycle. It was originally planned for the N64, but ended up shifting to the GameCube. Silicon Knights was actually targeting release for the system’s launch, but that didn’t happen. According to director Denis Dyack, Eternal Darkness would have been ready for the release of the GameCube. But...

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Brian https://ift.tt/eA8V8J May 12, 2019 at 09:30AM http://bit.ly/2Sd01k8

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