Triple Trouble.
It’s all well and good releasing karting games on Sony and Microsoft’s consoles, but it takes a big old set of Sonic Spinballs to try launching one on Mario’s home turf. If anyone’s shown it’s capable of this, though, it’s Sheffield-based studio Sumo Digital.
Very few developers have perfected the art of arcade-style handling like Sumo, and its first attempt at a Sonic karting game – Sonic & Sega All-Stars Racing – was a surprisingly fun speed-fest that paid tribute to Sega heroes past and present. Its clumsily-named sequel Sonic & All-Stars Racing Transformed was even better; with its morphing vehicles and ‘living’ tracks that changed each lap, it may not quite have been up to Mario Kart’s lofty standards but it certainly took the genre further in terms of innovation.
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