Tuesday, June 11, 2019

Real-time ray tracing, and what it means for video games, explained

A scene from a Star Wars real-time ray tracing demo built in the Unreal Engine.

Welcome to the next generation of gaming graphics

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from Polygon - All http://bit.ly/2Iba8n7
Samit Sarkar http://bit.ly/2ItGwA8 June 11, 2019 at 05:50AM http://bit.ly/2c3HBMV

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