Sunday, September 8, 2019

Let's play Quake 3, Half-Life and Unreal on vintage PC hardware

Eurogamer celebrates its 20th birthday this week - an anniversary that happily coincides with Digital Foundry Retro creator John Linneman taking possession of a PC of the same vintage, swiftly followed by the acquisition of an appropriate CRT display. Just how well did the top titles of yesteryear run on what was high-end PC hardware way back in 1999?

Across this special DF Retro Let's Play, we'll be running Windows 98 on original hardware, installing games from original, physical CDs (remember those installer dialogues?) and seeing just how performant two of the most powerful 3D accelerators of the era actually were - the classic 3DFX Voodoo 2 and underdog Nvidia's Riva TNT2 Pro.

Yes, we've got direct feed capture of the proceedings, but on top of that we also filmed the monitor itself, to give some idea of how these classic games actualy looked on the display technology of the time. And based on our session, you really have to wonder whether today's LCDs can hold a candle to classic CRT technology: instant response, no fixed resolution limitations, no 'sample and hold' motion blur and stunning colour reproduction and clarity. Is this an example of a regression in technology over the last two decades? It's a topic we'll be returning to at some point.

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from Eurogamer.net https://ift.tt/2HVW7Jn
https://ift.tt/2zZF5p4 September 08, 2019 at 05:30PM https://ift.tt/2CT6urR

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