The post Elder Scrolls Online Dragonhold & Update 24 Major Changes appeared first on Fextralife.
A new update and DLC Dragonhold have released for Elder Scrolls Online which means new additions, features and changes. We round up some of the major changes of Update 24.
Elder Scrolls Online Dragonhold & Update 24 Major Changes
Zenimax have unleashed more Dragons with the latest Dragonhold update, but that’s not the only additions that come with the patch. A whole new area to explore, further quest lines and of course some balance changes with Update 24. Here’s what you need to know in terms of major changes for this patch.
New Zone & New Dragons
Venturing into the newly unlocked area of Southern Elsweyr brings the dragon infested lands of Pellitine. Once a more post-apocalyptic situation with the spread of a deadly plague as well as fires that raged, its inhabitants fled its lands. But now it’s going through a stage of recovery but those pesky dragons have also set their sights on it too.
This area features scallywags of the coastal town of Senchal, full of lawlessness and some new adventures to be had. Dragonhold comes with a new zone to explore, new main story (which is full of Khajiiti tales and tails), sides quests, two new world bosses and delves. There are also some exclusive Season of the Dragon bonus quests, new rewards and collectibles.
Southern Elsweyr introduces new dragons to defeat that have interesting elemental effects including Storm and Frost, so watch out for the AOEs during your dragon hunts as they deal some nasty damage.
3 Piece Item Sets
Three piece items sets are getting a bit of a spruce. Changes are meant to help add a “play the way you want” vision, allowing you to run different gear combos instead of the usual 5 piece or Monster sets. Most of these have been buffed or have had adjustments such as the Endurance set gaining Health Recovery instead of Stamina for it’s 3 set bonus.
- Agility
- NEW
- 2 – 1752 Max Stamina
- 3 – 206 Weapon Damage
- OLD
- 2 – 1451 Max Stamina
- 3 – 193 Weapon Damage
- NEW
- Blessing of Potentates
- NEW
- 2 – Reduce damage taken from Players by 5%
- 3 – Reduce the cost of Ultimates by 15%
- OLD
- 2 – 129 Stamina Recovery
- 3 – Reduce the cost of Ultimates by 10%
- NEW
- Eagle Eye
- NEW
- 2 – 833 Weapon Crit
- 3 – 1829 Weapon Crit to direct ranged damage abilities
- OLD
- 2 – 833 Weapon Crit
- 3 – Increases the range of your Bow abilities by 3 meters
- NEW
- Endurance
- NEW
- 2 – 1928 Max Health
- 3 – 618 Health Recovery
- OLD
- 2 – 1596 Max Health
- 3 – 193 Stamina Recovery
- NEW
- Grace of the Ancients
- NEW
- 2 – 1096 Max Magicka
- 3 – 2406 Max Magicka
- OLD
- 2 – 1096 Max Magicka
- 3 – Increases your Max Magicka by 4%
- NEW
- Vengeance Leech
- NEW
- 2 – 1206 Max Health
- 3 – When you kill an enemy, you heal for 2165 Health and restore 2165 Magicka and Stamina.
- OLD
- 2 – 1206 Max Health
- 3 – When you kill an enemy, you heal for 1505 Health and restore 1505 Magicka and Stamina.
- NEW
- Willpower
- NEW
- 2 – 1752 Max Magicka
- 3 – 206 Spell Damage
- OLD
- 2 – 1451 Max Magicka
- 3 – 193 Spell Damage
- NEW
- Wrath of the Imperium
- NEW
- 2 – 833 Spell Crit
- 3 – 1829 Spell Crit to direct ranged damage abilities
- OLD
- 2 – 129 Spell Damage
- 3 – 833 Spell Crit
- NEW
New Item Sets
A total of 6 new Dragonhold Sets have been added which include 3 Overland in light, medium and heavy and 3 Crafted. The Marauder’s Haste will work well with DPS magicka builds, offering a bonus of movement when casting a damage shield ability such as Templar’s Blazing Shield, or Annulment from the Light Armor skill line which draw from Magicka.
A new crafted set Ancient Dragonguard has been added but is only accessible once you have restored the Dragonguard headquarters which is part of the main story line.
-
- Marauder’s Haste (Light)
- 2 – 129 Magicka Recovery
- 3 – 1096 Max Magicka
- 4 – 129 Magicka Recovery
- 5 – When you cast a damage shield ability, increase your Movement Speed by 20% for 9 seconds.
- Dragonguard Elite (Medium)
- 2 – 833 Weapon Critical
- 3 – 129 Weapon Damage
- 4 – 129 Stamina Recovery
- 5 – You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or sides, up to 5 stacks. Each stack of Dragonguard Tactics increases your Weapon Critical by 476. You can only gain one stack every 1 second.
- Senchal Defender (Heavy)
- 2 – 1096 Max Stamina
- 3 – 1206 Max Health
- 4 – 1096 Max Magicka
- 5 – Dealing direct damage with a non-Heavy Attack grants you one persistent stack of Senchal’s Duty, up to 10 stacks. After dealing damage with a fully-charged Heavy Attack, restore 535 Stamina and Magicka for each stack of Senchal’s Duty and consume them. You can only gain one stack of Senchal’s Duty every 1 second.
- Marauder’s Haste (Light)
Crafted
-
- Ancient Dragonguard (Note: this set is unavailable until the Dragonguard headquarters is sufficiently restored)
- 2 – 1206 Max Health
- 3 – 129 Weapon and Spell Damage
- 4 – 833 Weapon and Spell Critical
- 5 – Gain 300 Weapon and Spell Damage while health is over 50%. Gain 3460 bonus Physical and Spell Resistance while health is 50% or less.
- Daring Corsair
- 2 – 129 Stamina Recovery
- 3 – 129 Magicka Recovery
- 4 – 833 Weapon and Spell Critical
- 5 – Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.
- New Moon Acolyte
- 2 – 833 Weapon and Spell Critical
- 3 – 129 Weapon and Spell Damage
- 4 – 1487 Physical and Spell Penetration
- 5 – Adds 481 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
- Ancient Dragonguard (Note: this set is unavailable until the Dragonguard headquarters is sufficiently restored)
Performance Improvements
Zenimax have also started to roll out some performance updates which arrived with Update 24.
Updated Activity Finder
While the look of the Activity Finder remains the same, it is undergone some re-coding affecting dungeons, battlegrounds and alliance war. You will now have longer to turn in quests when in Dungeons after your group has left, less time panicking to get your rewards and turn in quests before the timer runs out. Incomplete groups will also trigger a lot faster, having only 10 seconds before finding replacement members which should speed up group finding replacements. The Battleground Ready Check will now send you to battle instantly and Alliance War can no longer be found in the Activity Finder.
Memory Overhaul
While it might not seem like a major change, this is a greatly appreciated improvement. Not only will it change how memory is handle in ESO, but also will reduce the chances of crashing due to running out of memory. This is also goes towards slightly improving FPS and reducing the load in heavy populated areas such as Alliance Wars or Dragon Hunts.
New Alliance War Campaign
A brand new Cyrodiil campaign has been added named after the mighty Laatvulon, introducing a 30 day CP enabled non-alliance lock Campaign. Yolnahkrin campaign has been taken off alliance campaign, those who were on it will have the option to reassign.
Combat & Gameplay
Necromancer skill lines have been reshuffled, Boneyard base cost has been increased as well as the damage per tick has been decreased by roughly 20%. Frozen Colossus has taken a bit of a hit, no longer will you be able to use Major Vulnerability repeatedly in quick succession, but enemies hit will need 20 seconds before being affected again again by this debuff. Both Shocking Siphon and Skeletal Mage have taken a decrease in damage per hit/tick.
Necromancer
- Grave Lord
- Boneyard: Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 20%.
- Frozen Colossus: Increased the total duration of Major Vulnerability to 8 seconds, up from 5. Enemies hit by Major Vulnerability cannot be affected again for 20 seconds after it applies, to prevent situations where this debuff could be kept up indefinitely by rotating an army of Necromancers.
- Rapid Rot: Increased the damage bonus for this passive to 15%, up from 10%.
- Reusable Parts: Increased the cost reduction granted from this passive to 25/50%, up from 12/25%.
- Shocking Siphon: Decreased the damage per tick of this ability and its morphs by approximately 20%.
- Skeletal Mage: Decreased the damage per hit of this ability and its morphs by 40%.
- Bone Tyrant
- Bone Goliath Transformation:
- Pummeling Goliath (morph): Fixed an issue where activating the special Bash attack from this morph would not turn your character to face the direction you cast it in.
- Disdain Harm:
- Increased the damage reduction for this passive to 15%, up from 10%.
- Updated this passive to work more accurately with Damage over Time.
- Bone Goliath Transformation:
Alliance War Skills
There have been some changes to Alliance War skill lines, Assault skill Warhorn will now no longer apply to allies but just to group members and Support skill Cleanse has been reduced from 10% to 5 % for Rank IV for healing per negative effect of this morph.
Class Changes
There are also a range of class changes which you can find below:
- Ardent Flame
- Combustion: This passive no longer has a cooldown in order to help the Dragonknight sustain itself, since it doesn’t have a class-based dedicated resource ability such as Dark Exchange or Siphoning Strikes.
- Fiery Breath:
- This ability and its morphs now last 10 seconds at base, up from 8 seconds.
- Increased base cost to 3510, up from 2808.
- Reduced the damage per tick of the Damage over Time portion of this ability by approximately 20%.
- Engulfing Flames (morph): This ability’s bonus Flame damage modifier now uses both your Spell Damage and your Max Magicka, rather than only Spell Damage, to allow for more builds to engage with the morph.
- Searing Heat:
- Fixed an issue where Rank II of this ability was applying its damage done to all Ardent Flame abilities, rather than only the listed ones.
- Increased the damage bonus to 33% from 10% to help distinguish the Dragonknight’s Damage over Time abilities as superior to others.
- Searing Strike:
- This ability and its morphs now last 10 seconds at base, up from 8 seconds.
- Increased the base cost to 2970, up from 2160.
- This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast.
- Reduced the damage per tick of the Damage over Time portion of the ability by approximately 47%.
- Venomous Claw (morph): Increased the ramping bonus damage per tick of this morph to 17/18/19/20%, up from 9/10/11/12%.
- Earthen Heart
- Molten Weapons: This ability and its morphs now grant Major Brutality and Sorcery at base.
- Igneous Weapons (morph): This morph now increases the duration further to 42 seconds at Rank I, up from 32. It also increases the radius to 36 meters, up from 28 meters.
- Molten Armaments (morph): Fixed numerous issues where the Heavy Attack damage bonus from this morph was not applying to attacks it previously had, such as Restoration Staves or your Off-Hand Dual Wield attacks.
- Reworked this ability to be a Stamina based “spammable” attack. It now deals Physical Damage with a reduced range of 15 meters, down from 28.
- Increased the damage by approximately 66%, but no longer deals double damage if the target was stunned.
- This ability no longer stuns the target outright, but instead applies a stack of “Stagger” to the enemy for 5 seconds. After 3 stacks, the enemy will be stunned by the next Stonefist cast at them, including from other Dragonknights. If the target was stunned, all stacks of Stagger are removed.
- Reduced the cost of this ability to 3443 from 4050.
- Updated the visual effects for this ability and the Stone Giant morph.
- Stone Giant (morph): This morph no longer grants Minor Resolve after casting, but instead enhances the “Stagger” mechanic where enemies affected take 45 extra damage from any attack, per stack. This effect cannot stack from multiple sources.
- Obsidian Shard (morph):
- This morph remains as a healer focused ability.
- Increased the healing by 3.3%, since it was missing rank up progression.
- This morph now deals Fire Damage instead of Magic Damage, and heals 2 friendly targets, up from 1.Stonefist:
- Molten Weapons: This ability and its morphs now grant Major Brutality and Sorcery at base.
- Assassination
- Grim Focus:
- Increased the base duration of this ability and its morphs to 40 seconds, up from 20 seconds.
- Removed the minimum travel time of the bow proc from these abilities since they are slower than other projectiles, such as Crystal Fragments or Snipe.
- Relentless Focus (morph): This morph now lasts 60 seconds at Rank IV instead of 30 seconds.
- Teleport Strike: Updated the duration of the Minor Vulnerability for this ability to 10 seconds, to match its morph’s duration.
- Lotus Fan (morph):
- This morph now applies Minor Vulnerability to all enemies hit, rather than the original.
- Increased the duration to 10 seconds, up from 8.
- Decreased the damage per tick by approximately 40%.
- Lotus Fan (morph):
- Grim Focus:
- Shadow
- Aspect of Terror: Fixed an issue where this ability and its morphs would fail to display effects if animation canceled.
- Path of Darkness:
- Twisting Path: Increased the damage per tick of this morph by approximately 50%.
- Shadow Cloak:
- Shadowy Disguise (morph): Fixed an issue where the Critical bonus from this ability could be consumed by abilities that could not Critically Strike.
- Summon Shade:
- Decreased the damage per hit of this ability and the Shadow Image morph by approximately 31% per hit.
- Fixed an issue where the attacks from this ability and its morphs were heavily desynced from their animations.
- Shadow Image (morph): Updated the tooltip information for this ability’s teleport range to always respect the displayed value. It will no longer appear to scale with things like Battle Spirit or Propelling Shield.
- Dark Shade (morph):
- Increased the damage per hit of the Dark Shade morph by approximately 2%.
- Increased the radius of the area attack to 6 meters, up from 5 meters.
- The Shade will now use its Area Attack on a set timer, rather than having a chance per attack.
- Veiled Strike: Reduced the base cost of this ability and the Concealed Weapon morph to 2295, down from 2700, to ensure they stand out more appropriately as melee spammables such as Lava Whip or its morph, Surprise Attack.
- Siphoning
- Cripple: Decreased the damage per tick of this ability and its morphs by approximately 40%.
- Drain Power: This ability and its morphs now grant Major Brutality and Sorcery at base.
- Power Extraction (morph): This morph now also reduces enemies’ Spell Damage.
- Soul Shred:
- Soul Tether (morph): This morph now also heals for half of the damage dealt upon the initial hit, in order to help increase the defensive nature of the skill when you successfully cast it.
- Daedric Summoning
- Bound Armor:
- Bound Armaments (morph):
- Reworked this ability into an offensive skill. Activating the ability no longer grants Block Mitigation for 3 seconds, but instead puts a 40 second duration effect on you that summons a Bound dagger any time you deal damage with a Light or Heavy Attack, with a maximum of 4 weapons being able to be active at any given time. Reactivating the ability causes the weapons to prime and quickly seek your target after a short delay. The ability continues to passively increase your Maximum Stamina and damage dealt with Light Attacks.
- Updated the sound effects for summoning Bound Daggers with this ability.
- Bound Armaments (morph):
- Charged Lightning (synergy): Fixed an issue where this synergy was not properly applying the Major Berserk to the Atronach it came from.
- Daedric Curse
- Daedric Prey (morph): Reduced the bonus damage for pets to 20%, down from 40%. This was done to offset some of the reliance of the skill since some of the damage has been reincorporated into pets’ basic attacks.
- Summon Unstable Familiar:
- Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808.
- Increased the duration of the special activate to 10 seconds, up from 8.
- The base cost of summoning these abilities has been streamlined to 3510.
- Summon Unstable Clannfear (morph):
- This morph’s damage now scales off your Max Stamina, rather than Magicka.
- Decreased the cost of the special activate to 4500, down from 4808.
- The Area of Effect attack now deals the same damage as the basic attack, but hits in a 6 meter radius, up from 5 meters.
- Fixed an issue where the AoE attack would cause the Clannfear to re-evaluate its purpose in life for 1 second after casting, lowering its potential DPS.
- Summon Unstable Clannfear (morph):
- Summon Winged Twilight:
- Increased the heal of this ability and the Twilight Matriarch morph to be closer to the heal power of Rushed Ceremony. This will result in approximately 87% increase for the base, and approximately 55% increase for the Matriarch. Note that these abilities will continue to scale exclusively with Max Magicka.
- Increased the damage of the basic attacks from these abilities by approximately 20% per hit
- Bound Armor:
- Storm Calling
- Bolt Escape:
- The fatigue from this ability and its morphs now apply only if you successfully teleport 1 meter or more, instead of whenever you activate the ability.
- This ability no longer stuns targets in a 4 meter radius from your origin location, but instead stuns targets in a 6 meter radius at your final location.
- Fixed an issue where you could become stuck in place after attempting to cast this ability or any of its morphs when a target was outside your line of sight.
- Ball of Lightning (morph):
- This morph now ranks up in duration of the summoned ball of lightning, which now lasts 3 seconds at Rank IV, up from 2.
- This morph also adds 2 seconds of snare and immobilization immunity after teleporting, but no longer stuns enemies at its end location.
- Fixed an issue where this morph was only absorbing spell-based projectiles, rather than any, as the tooltip indicates.
- Streak (morph): This ability now creates a cone behind you after casting that damage and stuns enemies inside of it, and enemies at your end location. The length is now 17 meters with a 40 degree arc, rather than being a 4 x 15 meter rectangle.
- Ball of Lightning (morph):
- Lightning Splash:
- Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
- Increased the base cost to 4950, up from 3024.
- Reduced the damage per tick by approximately 20%.
- Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.
- Bolt Escape:
- Aedric Spear
- Piercing Javelin:
- Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
- These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.
- Puncturing Strikes:
- This ability and its morphs will now snare the nearest enemy hit by 40% every time it deals damage, rather than snaring the nearest enemy hit by 70% on the final hit.
- This ability and its morphs will now properly be considered Direct Damage attacks rather than a hybrid of Direct Damage and Damage over Time. Note that some item sets may still erroneously trigger from the attack, and will be fixed in a future update.
- Updated the visual effects of this ability to better sync up with its attacks.
- Spear Shards:
- This ability and its morphs now last 10 seconds, up from 8.
- Increased the base cost to 4950, up from 3024.
- Reduced the damage per tick of these abilities by approximately 30%.
- Blazing spear (morph):
- Increased the initial hit damage of this ability by 10%, but decreased the damage over time by approximately 59% per tick.
- This morph now increases the total damage dealt by 20% compared to the base ability, rather than 10% of just the Damage over Time.
- Luminous Shards (morph): Decreased the base cost of this morph to 4590, down from 4950. Note that it still continues to decrease in cost base on rank, down to 4320 at Rank IV.
- Blazing spear (morph):
- Piercing Javelin:
- Dawn’s Wrath
- Backlash:
- This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
- This ability and its morphs will now only store damage dealt from the caster of the ability, rather than anyone who hits the afflicted target. This was done to offset some of the staggering power (of the Light) the ability could bring in group situations, where low damage builds could apply the ability and generate free real estate from their allies’ contribution. Now, you have to put in the fervor to get the full power of these abilities.
- Fixed an issue where these abilities would conflict with one another if more than one player cast the same morph of the ability on a target.
- Purifying Light (morph): The Heal over Time from this ability will now, as the tooltip insinuates, always apply after the effect ends via any means such as being purged, being recast, or ending naturally. The light cannot be stopped, and shall purify all! This also means that Purifying Light will count for 1 less negative effect from purging.
- Eclipse: Fixed an issue where reapplying this ability or the Unstable Core morph to a target before the original expired could cause issues with the cooldown of the effects.
- Living Dark (morph):
- This morph now only snares targets for 60%, rather than immobilizing them.
- Reduced the healing by approximately 10%.
- Unstable Core (morph):
- Reduced the initial and secondary damage dealt of this ability by approximately 44%, and the final hit by 25%.
- These attacks now happen in a 5 meter radius around the target, as the visuals insinuate.
- Living Dark (morph):
- Solar Flare:
- Solar Barrage:
- Increased the duration of this morph to 8 seconds, up from 6.
- Decreased the damage per tick by approximately 15%.
- Solar Barrage:
- Sun Fire:
- Fixed an issue where the Major Prophecy from this ability and its morphs would only occur if you dealt damage, rather than upon activation, as the tooltip states.
- Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
- Increased the base cost to 2970, up from 2376.
- Decreased the Damage over Time of these abilities by approximately 47% per tick.
- Backlash:
- Restoring Light
- Restoring Focus: Fixed an issue where this ability was unable to be cast while silenced.
- Rite of Passage: Fixed an issue where this ability could cause health desyncs when used while taking heavy damage.
- Animal Companions
- Betty Netch:
- This ability and its morphs now grant Major Brutality and Sorcery at base, but the base ability no longer restores Magicka every second while active.
- These abilities now remove 1 negative effect from you every 5 seconds.
- Reduced the duration to 19 seconds from 22 seconds on the base ability.
- Blue Betty Netch (morph):
- This morph reinstates the Magicka restore functionality.
- Reduced the final duration to 25 seconds, down from 27 seconds.
- Bull Netch (morph):
- This morph reinstates the Stamina restore functionality.
- Reduced the final duration to 25 seconds, down from 27 seconds
- Blue Betty Netch (morph):
- Dive: This ability has received new functionality to help it stand alone as a spammable, but has received some reductions to the base functionality that were in place to make up for the fact that it lacked any gameplay altering effects.
- Reduced the damage of these abilities by 10%, and increased their base cost to 2700 from 2430.
- If you are at least 7 meters from the target upon dealing damage with these abilities, you now set them Off Balance.
- Cutting Dive (morph):
- This morph no longer reduces the cost of the ability beyond the standard Stamina cost reduction. It now applies a Bleed to the target for 7 seconds if they are Off Balance, which can stack up to 7 times.
- Cutting Dive (morph):
- Swarm:
- Increased the cost of this ability and its morphs to 2970 to encapsulate their new functionalities.
- These abilities now apply Minor Vulnerability to the target for the duration of the DoT.
- Decreased the damage per tick of these abilities by approximately 40%.
- Growing Swarm (morph): This morph has been redesigned into a Stamina-based ability that deals Bleed Damage. The Swarm no longer spreads to nearby enemies upon completion, but instead deals damage to enemies in an area around the initial target. This damage is roughly 50% of the initial target’s coefficient. Note the Vulnerability still only applies to the initial target.
- Betty Netch:
- Winter’s Embrace
- Arctic Wind: This ability and its morphs have regained the original function of Arctic Blast, and deal Frost Damage in a 6 meter area around the caster while the Heal over Time persists. This damage scales with your Max Magicka and Spell Damage, to prevent compounded power for tank builds.
- Arctic Blast (morph): This morph no longer converts the ability into an awkward projectile stun. Instead, this ability has inherited Permafrost’s old functionality, where enemies hit 3 times in rapid succession with the ability are stunned. This stun cannot be blocked.
- Crystallized Shield:
- Crystallized Slab (morph): This morph now has a 500ms internal cooldown on the damage return and Magicka refund, similar to other abilities such as Dragon Fire Scale or Living Dark.
- Impaling Shards: Reduced the cost of this ability and its morphs to 3240, down from 3510.
- Winter’s Revenge (morph): Increased the damage of this morph by approximately 44%. This will allow it stand out from other Damage over Time abilities.
- Piercing Cold: Increased the bonus damage of this passive to 5/10%, up from 3/6%.
- Sleet Storm:
- Northern Storm (morph):
- The Max Magicka granted from this morph is no longer enabled passively by slotting. Instead, it is granted for 30 seconds after activating the Ultimate.
- Increased the amount of Magicka granted to 9% from 8%.
- This morph now ranks up in 2% Max Magicka granted per rank, up to 15% at Rank I, rather than 1.1% damage done per rank.
- Permafrost (morph):
- This morph no longer stuns enemies who are hit multiple times by the effect, but instead increases the duration of the ability by 1 second per rank, up to 12 seconds at Rank IV.
- Increased the snare potency to 70%, up from 40%.
- Each tick of damage now applies the Chilled status effect to enemies hit.
- Reduced the damage done of this morph by 50% to ensure this morph functions primarily as a utility and defensive morph.
- Northern Storm (morph):
- Arctic Wind: This ability and its morphs have regained the original function of Arctic Blast, and deal Frost Damage in a 6 meter area around the caster while the Heal over Time persists. This damage scales with your Max Magicka and Spell Damage, to prevent compounded power for tank builds.
The Dragonhold update has already gone live for PC players, with console players receiving the update on November 5th.
For Elder Scrolls Online content be sure check out next Elder Scrolls Online Witches Festival 2019 to grab yourself some spooky halloween items, earn 100% XP and more. You can also drop by our Elder Scrolls Online wiki for all the latest info.
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Yuria https://ift.tt/2Jpy7yS October 28, 2019 at 08:22AM https://fextralife.com
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