Friday, October 4, 2019

PlatinumGames discusses how Astral Chain was originally built around taking on and solving one case at a time

Astral Chain went through a very interesting development process. The game’s fantasy origins are well known, but that wasn’t the only way in which it changed. Game designer Sota Kotajima shared a post on the PlatinumGames website this week detailing how Astral Chain was originally built around taking on and solving one case at a time. The company also revealed...

The post PlatinumGames discusses how Astral Chain was originally built around taking on and solving one case at a time appeared first on Nintendo Everything.



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Brian https://ift.tt/eA8V8J October 04, 2019 at 09:04AM https://ift.tt/2EL6X1g

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