Last week, Famitsu spoke with Fire Emblem: Three Houses co-directors Toshiyuki Kusakihara and Genki Yokota. The two discussed fan reactions, the game’s difficulty, the new Cindered Shadows DLC, and more. Famitsu also asked why we didn’t end up seeing an all-encompassing route similar to Revelation in Fire Emblem Fates. We have a full translation of the interview below. Note that...
The post Fire Emblem: Three Houses devs on the game’s difficulty, why there wasn’t a Revelation-like route, Cindered Shadows, more appeared first on Nintendo Everything.
from Nintendo Everything https://ift.tt/39TsUdB
Brian https://ift.tt/eA8V8J February 23, 2020 at 10:30AM https://ift.tt/2EL6X1g
No comments:
Post a Comment