Past Monster Hunter games were known for splitting up their worlds into segmented areas with loading screens. With more recent entries though, Capcom finally started to move away from that. Loading screens have become a thing of the past with a more seamless world. Monster Hunter Rise director Yasunori Ichinose revealed to IGN that this wasn’t always the plan for...
The post Monster Hunter Rise was originally planned to have areas separated by loading screens appeared first on Nintendo Everything.
from Nintendo Everything https://ift.tt/3ts8brH
Brian https://ift.tt/eA8V8J February 05, 2021 at 06:25AM https://ift.tt/2EL6X1g
No comments:
Post a Comment