Death’s Door, an isometric dungeon-crawler that came out for PC and Xbox earlier this year, is a master class in elegant game design. Nowhere is that more apparent than in one late-game boss fight. In pretty much every way—visually, thematically, mechanically, musically—the bout is a tour de force. I cannot stop…
from Kotaku https://ift.tt/3zVAzos
Ari Notis https://ift.tt/2XW6g3s September 29, 2021 at 02:00AM https://kotaku.com
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