Thursday, January 31, 2019

Review: Wargroove - A Turn-Based Strategy Classic That Intelligent Systems Would Be Proud Of

Cry havoc, and let slip the dogs of war.

Intelligent Systems has always been known for its strategy game IP, with Fire Emblem naturally being the most popular, but that esteemed series might never have made it West were it not for the more colourful and militaristic antics of the Advance Wars franchise. Unfortunately – despite its similarities to Fire Emblem and its high critical acclaim – Advance Wars never quite hit the same levels of popularity as its sibling and hasn’t received a new release since Days of Ruin on the DS, way back in 2008. In the void left behind, the responsibility of carrying on the series’ legacy has been left up to the fans, which is what brings us to the current eShop launch of Wargroove. As a spiritual successor to Nintendo’s popular series, Wargroove manages to satisfy in nearly every conceivable way, offering a diverse helping of high-quality single and multiplayer content that’s sure to keep fans entertained for dozens of hours.

Wargroove begins in the land of Aurania, where the peaceful Cherrystone Kingdom must always be on guard against the frozen, undead hordes of the Felheim Legion in the west. The story mostly follows Mercia, a princess-turned-queen who has the responsibility of the throne suddenly thrust upon her when an agent of Felheim assassinates her father King Mercival and instigates a fully-fledged invasion. Although it isn’t exactly a groundbreaking story, it’s absolutely packed with a diverse and colourful cast of memorable characters from a handful of different factions that manage to keep each mission engaging, even beyond the stellar gameplay.

Read the full article on nintendolife.com



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https://ift.tt/eA8V8J January 30, 2019 at 07:30PM http://bit.ly/1licIau

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