Thursday, March 28, 2019

Review: Windscape - A Pleasantly Laid-Back Take On A Well-Worn Genre

Gone with the Morrowind.

Roaming the skyward islands of Windscape, you'll find yourself descending into a perpetual state of explorative calm. This is a world of monsters and ne'er do wells, much like any other fantasy setting with a splash of the medieval, but roaming its semi-cartoonish lands often invokes the sedate pace of Firewatch and Everybody's Gone to the Rapture more than it does, say, the snowy peaks of Skyrim. It's certainly channelling a certain amount of The Elder Scrolls, but without that rigid need to level up and grind experience. It's a game that gives you a single quest and lets you go out and see where that quest might lead you, even if it's off the beaten path, on your own terms.

In that regard, Windscape is a resounding success. The brainchild of one developer, Hamburg-based indie designer Dennis Witte, this semi-open-world is an attempt to break away from many of the constrictive tropes that have hindered action-RPGs and sandbox creation games for so long, while attempting to channel some of the intrinsically magical qualities that makes some of them – such as The Legend of Zelda series – so timeless and universally beloved. And while it does fall into some of the same traps as these genres have along the way, the result is something that pushes player agency and freedom to explore to the very forefront.

Read the full article on nintendolife.com



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https://ift.tt/eA8V8J March 28, 2019 at 12:30AM https://ift.tt/1licIau

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