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The production on Nightdive Studios’ remake of the PC classic System Shock hasn’t exactly been smooth. Kickstarted back in 2016, the project went on a “hiatus” after the studio decided it needed to reassess where everything was going. I looked at the latest version at the Game Developers Conference in San Francisco…
from Kotaku https://ift.tt/2FucPNN
Heather Alexandra https://ift.tt/2CGm7Wp March 26, 2019 at 12:30AM https://kotaku.com
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