Friday, July 17, 2020

The Double-A Team: How the Mark of Kri set the stage for Batman

Gather round, all who would listen; I have a tale to tell. A tale of warriors and kings, and slightly shonky first-party action games that never quite took off in the early 2000s. This is the tale of The Mark of Kri, and it begins, as all good tales do, with a man walking into a bar. Of course this is no ordinary man - he's the size of a killer whale and has a raven perched on his shoulder. His name is Rau Utu, a good name for a great and noble warrior. He's after a drink and a fight, in any particular order. Luckily, a helpful barman points him in the direction of a nearby bandit camp, and Rau grabs his sword and bird, setting off on a mission that will end in bloodshed, murder and demigodhood. Again, in no particular order.

Much like the Disney movie Moana (which almost certainly took some inspiration from the game), Kri welds Polynesian folklore to a road trip backbone, telling a classic hero's journey story, albeit one with a lot more bloodshed than you'd expect. Mark of Kri is a non-stop murder spree, and while its art style suggests cartoon fun, it's pure Lone Wolf and Cub arterial spurting violence in the gameplay. It's the Pretzel Flipz of the double-A game world, a strange flavour combination that excites the tastebuds while confounding the brain. Of course such an approach was bound to generate some controversy amongst parents, and the game also faced a fierce cultural appropriation backlash in the Māori community, who pointed out that the badass tribal tattoo that Rau sported was actually a moko, a tattoo traditionally worn by Māori women.

Even his bulk is an unusual trait in the double-A world, where heroes tend to be lithe and muscular. But this bulk sells the action superbly - when clearing out enemy strongholds you really believe it when he throws an enemy to the ground and bloodily drives his sword through their face, or casually shish kabobs a baddie to the wall. You'll be doing a lot of that incidentally, as the game is built on the three classic double-A game pillars - combat, stealth and lashings of lackluster switch pulling. The switch pulling is as dull as you'd expect it to be. Pull a lever, drop a ladder, drink a shot, blah blah blah. But the combat and stealth? Well, that's a different story.

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from Eurogamer.net https://ift.tt/32xvV2V
https://ift.tt/32nOVRf July 17, 2020 at 12:30PM https://ift.tt/2CT6urR

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