It’s one thing to beat Halo Infinite on its highest difficulty, where enemy ammunition packs an extra punch. It’s another thing entirely to waltz your way through the shooter’s future-Brutalist architecture with such grace that your enemy’s firepower makes zero difference whatsoever.
from Kotaku https://ift.tt/3o08NE6
Ari Notis https://ift.tt/3fUup0f January 26, 2022 at 12:30AM https://kotaku.com
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